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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>http://cmercando.tumblr.com/</title><generator>Tumblr (3.0; @cmercando)</generator><link>http://cmercando.tumblr.com/</link><item><title>The Flat Design Era</title><description>&lt;p&gt;&lt;a class="tumblr_blog" href="http://layervault.tumblr.com/post/32267022219/flat-interface-design" target="_blank"&gt;layervault&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;img alt="" src="http://media.tumblr.com/tumblr_mawyodtUUG1r0v0xk.png"/&gt;&lt;/p&gt;
&lt;p&gt;When &lt;a href="http://layervault.tumblr.com/post/21723378193/announcing-layervault-2" target="_blank"&gt;LayerVault 2 launched&lt;/a&gt; earlier this spring, we believed that we were taking a risk by pursuing an entirely flat interface.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://layervault.tumblr.com/post/32267022219/flat-interface-design" target="_blank"&gt;Read More&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://cmercando.tumblr.com/post/43007379631</link><guid>http://cmercando.tumblr.com/post/43007379631</guid><pubDate>Wed, 13 Feb 2013 11:32:28 -0500</pubDate><category>design</category></item><item><title>All Kinds of Awesome</title><description>&lt;a href="http://frankchimero.com/blog/2013/02/all-kinds-of-awesome/"&gt;All Kinds of Awesome&lt;/a&gt;: &lt;p&gt;some &lt;em&gt;awesome&lt;/em&gt; words by Frank Chimero&lt;/p&gt;</description><link>http://cmercando.tumblr.com/post/42585070661</link><guid>http://cmercando.tumblr.com/post/42585070661</guid><pubDate>Fri, 08 Feb 2013 10:49:36 -0500</pubDate></item><item><title>Magic Ink: Information Software and the Graphical Interface</title><description>&lt;a href="http://worrydream.com/MagicInk/#p7"&gt;Magic Ink: Information Software and the Graphical Interface&lt;/a&gt;: &lt;p&gt;A somewhat timeless piece by Bret Victor. &lt;/p&gt;</description><link>http://cmercando.tumblr.com/post/37861716173</link><guid>http://cmercando.tumblr.com/post/37861716173</guid><pubDate>Thu, 13 Dec 2012 17:48:02 -0500</pubDate><category>ux</category><category>UI design</category><category>ui</category><category>design</category></item><item><title>Great speech from Jason Santa Maria on web typography.</title><description>&lt;iframe src="http://player.vimeo.com/video/34178417" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Great speech from Jason Santa Maria on web typography.&lt;/p&gt;</description><link>http://cmercando.tumblr.com/post/28498898230</link><guid>http://cmercando.tumblr.com/post/28498898230</guid><pubDate>Wed, 01 Aug 2012 15:13:00 -0400</pubDate><category>design</category><category>typography</category></item><item><title>"You have to go wholeheartedly into anything in order to achieve anything worth having."</title><description>“You have to go wholeheartedly into anything in order to achieve anything worth having.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Frank Lloyd Wright&lt;/em&gt;</description><link>http://cmercando.tumblr.com/post/25069840515</link><guid>http://cmercando.tumblr.com/post/25069840515</guid><pubDate>Wed, 13 Jun 2012 23:31:57 -0400</pubDate><category>quote</category></item><item><title>Brainstorming Doesn’t Really Work </title><description>&lt;a href="http://www.newyorker.com/reporting/2012/01/30/120130fa_fact_lehrer#ixzz1nhm2PJrq"&gt;Brainstorming Doesn’t Really Work &lt;/a&gt;: &lt;p&gt;New Yorker article on brainstorming and team dynamics. Highly recommended read for those working in creative teams.&lt;/p&gt;
&lt;script src="http://static.extension.fm/exfm.js" type="text/javascript"&gt;&lt;/script&gt;</description><link>http://cmercando.tumblr.com/post/22240686383</link><guid>http://cmercando.tumblr.com/post/22240686383</guid><pubDate>Tue, 01 May 2012 23:08:49 -0400</pubDate></item><item><title>Cognition and the Intrinsic User Experience</title><description>&lt;a href="http://mashable.com/2012/03/08/user-experience-cognition/"&gt;Cognition and the Intrinsic User Experience&lt;/a&gt;: &lt;p&gt;Nice article on understanding the cognitive processes and nuances people go through when finding and consuming content. Always useful to keep in mind when architecting an experience.&lt;/p&gt;
&lt;script src="http://static.extension.fm/exfm.js" type="text/javascript"&gt;&lt;/script&gt;</description><link>http://cmercando.tumblr.com/post/22240186565</link><guid>http://cmercando.tumblr.com/post/22240186565</guid><pubDate>Tue, 01 May 2012 23:01:00 -0400</pubDate><category>user experience</category><category>psychology</category></item><item><title>(via Austin Kleon on 10 Things Every Creator Should Remember But...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m1tbkbYQFU1qfzq2ao1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;(via &lt;a href="http://www.brainpickings.org/index.php/2012/03/08/steal-like-an-artist-austin-kleon-book/" target="_blank"&gt;Austin Kleon on 10 Things Every Creator Should Remember But We Often Forget | Brain Pickings&lt;/a&gt;)&lt;/p&gt;</description><link>http://cmercando.tumblr.com/post/20297118916</link><guid>http://cmercando.tumblr.com/post/20297118916</guid><pubDate>Sun, 01 Apr 2012 14:04:53 -0400</pubDate></item><item><title>20 things you can do this year to improve your user’s experience</title><description>&lt;a href="http://www.userfocus.co.uk/articles/improve_your_users_experience.html"&gt;20 things you can do this year to improve your user’s experience&lt;/a&gt;: &lt;p&gt;The new year is as good a time as any to review and improve the way you  work. With a good user experience now widely seen as the key attribute  of many high-tech products, it makes sense to review your own products  to see how you can give them that user experience edge. Here are 20  quick, simple and virtually free ideas you can apply in 2012.&lt;/p&gt;
&lt;p&gt;&lt;span class="author_details"&gt;— &lt;a href="http://www.userfocus.co.uk/about/profiles.html#Anchor-David-47857" target="_blank"&gt;David Travis&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://cmercando.tumblr.com/post/15299274612</link><guid>http://cmercando.tumblr.com/post/15299274612</guid><pubDate>Wed, 04 Jan 2012 12:22:00 -0500</pubDate><category>ux</category><category>design</category><category>User Testing</category></item><item><title>Complexity and User Experience</title><description>&lt;a href="http://boxesandarrows.com/view/complexity-and-user"&gt;Complexity and User Experience&lt;/a&gt;: &lt;p&gt;How to keep the user experience focused while maintaining a good level of power and control. A nice read for those who strive to keep their products in check without sacrificing important functionality.&lt;/p&gt;
&lt;script src="http://static.extension.fm/exfm.js" type="text/javascript"&gt;&lt;/script&gt;</description><link>http://cmercando.tumblr.com/post/13503463157</link><guid>http://cmercando.tumblr.com/post/13503463157</guid><pubDate>Tue, 29 Nov 2011 11:44:00 -0500</pubDate><category>ux</category><category>boxes and arrows</category><category>complexity</category><category>design</category></item><item><title>Responsive Web Design</title><description>&lt;a href="http://brolik.com/blog/responsive-web-design-and-what-it-means-to-you/"&gt;Responsive Web Design&lt;/a&gt;: &lt;p&gt;A few reasons why a business can benefit from using responsive web design.&lt;/p&gt;</description><link>http://cmercando.tumblr.com/post/12197692764</link><guid>http://cmercando.tumblr.com/post/12197692764</guid><pubDate>Tue, 01 Nov 2011 11:08:00 -0400</pubDate><category>responsive web design</category><category>web design</category><category>design</category></item><item><title>Quiet: The Power of Introverts</title><description>&lt;a href="http://www.psychologytoday.com/blog/quiet-the-power-introverts/201107/why-creative-people-are-rarely-seen-leaders-and-what-do-about"&gt;Quiet: The Power of Introverts&lt;/a&gt;: &lt;p&gt;Susan Cain brings up some interesting points on how creatives possess less traditional qualities of typical ‘extroverted leaders’. She argues that as creatives start to take on more leadership roles throughout organizations, the traditional definition of what a leader looks like will need to change. Apparently, she also writes a good book. &lt;/p&gt;
&lt;script src="http://static.extension.fm/exfm.js" type="text/javascript"&gt;&lt;/script&gt;</description><link>http://cmercando.tumblr.com/post/8457903331</link><guid>http://cmercando.tumblr.com/post/8457903331</guid><pubDate>Wed, 03 Aug 2011 23:51:00 -0400</pubDate><category>psychology</category><category>leaders</category><category>leadership</category></item><item><title>"I [internalized] this idea that it didn’t matter whether I was called an artist or a designer or an..."</title><description>“I [internalized] this idea that it didn’t matter whether I was called an artist or a designer or an illustrator or whatever else it was. The core value was always the act of making things, and the transformation of an idea that you hold in your mind that becomes real or material. That, to me, still is the glory of any creative activity.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;span&gt;Milton Glaser&lt;/span&gt;&lt;/em&gt;</description><link>http://cmercando.tumblr.com/post/8007139074</link><guid>http://cmercando.tumblr.com/post/8007139074</guid><pubDate>Sun, 24 Jul 2011 13:48:00 -0400</pubDate><category>design</category><category>creativity</category></item><item><title>Architecture needs to interact</title><description>&lt;a href="http://www.domusweb.it/en/op-ed/architecture-needs-to-interact/http://bit.ly/mk6gUr"&gt;Architecture needs to interact&lt;/a&gt;: &lt;p&gt;Nice comparison piece on traditional architectural design and interaction design. &lt;/p&gt;</description><link>http://cmercando.tumblr.com/post/6866906234</link><guid>http://cmercando.tumblr.com/post/6866906234</guid><pubDate>Fri, 24 Jun 2011 11:30:36 -0400</pubDate><category>interaction design</category><category>architecture</category></item><item><title>"19th century culture was defined by the novel, 20th century culture by cinema, the culture of the..."</title><description>“19th century culture was defined by the novel, 20th century culture by cinema, the culture of the 21st century will be defined by the interface.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a title="Lev Manovich" target="_blank" href="http://manovich.net/"&gt;Lev Manovich&lt;/a&gt;&lt;/em&gt;</description><link>http://cmercando.tumblr.com/post/6520965718</link><guid>http://cmercando.tumblr.com/post/6520965718</guid><pubDate>Tue, 14 Jun 2011 10:00:06 -0400</pubDate></item><item><title>"People think focus means saying yes to the thing you’ve got to focus on. But that’s not what it..."</title><description>“People think focus means saying yes to the thing you’ve got to focus on. But that’s not what it means at all. It means saying no to the hundred other good ideas that there are. You have to pick carefully. I’m actually as proud of the things we haven’t done as the things I have done. Innovation is saying ‘no’ to 1,000 things.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;span&gt;Steve Jobs on product development, from “&lt;a target="_blank" href="http://blogs.forbes.com/carminegallo/2011/05/16/steve-jobs-get-rid-of-the-crappy-stuff/"&gt;Steve Jobs: Get Rid of the Crappy Stuff&lt;/a&gt;” in Forbes&lt;/span&gt;&lt;/em&gt;</description><link>http://cmercando.tumblr.com/post/6353552091</link><guid>http://cmercando.tumblr.com/post/6353552091</guid><pubDate>Thu, 09 Jun 2011 10:29:00 -0400</pubDate><category>product development</category><category>design</category><category>strategy</category></item><item><title>Why Persuasive Design Should Be Your Next Skill Set</title><description>&lt;a href="http://uxmag.com/design/why-persuasive-design-should-be-your-next-skill-set?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed: UXM (UX Magazine)&amp;utm_content=Netvibes"&gt;Why Persuasive Design Should Be Your Next Skill Set&lt;/a&gt;: &lt;p&gt;Great article on persuasive design and its impact on user experiences. &lt;/p&gt;</description><link>http://cmercando.tumblr.com/post/6309538621</link><guid>http://cmercando.tumblr.com/post/6309538621</guid><pubDate>Tue, 07 Jun 2011 23:59:00 -0400</pubDate><category>design</category><category>ux</category></item><item><title>Social Design Strategy</title><description>&lt;a href="http://fishofthebay.com/posts/social-design-strategy"&gt;Social Design Strategy&lt;/a&gt;: &lt;p&gt;“Great products and services depend on their users having great experiences. But it’s not about what users do or how they do it, but rather why. Why they do what they do, why they keep coming back and why they tell their friends. Social Design explains the why behind these great experiences.” - Eric Fisher&lt;/p&gt;</description><link>http://cmercando.tumblr.com/post/5605941883</link><guid>http://cmercando.tumblr.com/post/5605941883</guid><pubDate>Wed, 18 May 2011 09:25:22 -0400</pubDate><category>social</category><category>design</category><category>ux</category></item><item><title>(via Will Wright on Game Play and Education | Konigi)
I worked...</title><description>&lt;iframe src="http://player.vimeo.com/video/22670388?title=0&amp;byline=0&amp;portrait=0" width="400" height="295" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;(via &lt;a href="http://konigi.com/notebook/will-wright-game-play-and-education" target="_blank"&gt;Will Wright on Game Play and Education | Konigi&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;I worked on several projects at Carnegie Mellon that strived to bring game play into education and learning. I’m excited to see people actively working to improve education by studying how our mind works when we play games. &lt;/p&gt;</description><link>http://cmercando.tumblr.com/post/5597414925</link><guid>http://cmercando.tumblr.com/post/5597414925</guid><pubDate>Tue, 17 May 2011 23:37:00 -0400</pubDate><category>game</category><category>education</category><category>research</category><category>video</category></item><item><title>Myth #31: UX design is a step in a project</title><description>&lt;a href="http://uxmyths.com/post/3897350094/myth-31-ux-design-is-a-step-in-a-project"&gt;Myth #31: UX design is a step in a project&lt;/a&gt;: &lt;p&gt;Well stated description of the UX design process with links to various resources about UX design. &lt;/p&gt;</description><link>http://cmercando.tumblr.com/post/5221889078</link><guid>http://cmercando.tumblr.com/post/5221889078</guid><pubDate>Thu, 05 May 2011 14:21:42 -0400</pubDate><category>ux</category><category>ui</category><category>design</category></item></channel></rss>
